Tuesday 31 January 2012

Mid Jan 20.01.12 To Mid Feb - Research/Concepting/Block Outs




















First Milestone 

Power Point

A block out cinematic
 Throw Everything into it

Should be the fountdation we will build everything on
Ittritive design/development

Research - Development
 Widths lenghts/Modular sections
 The platform we are going to dvelopment for
How we construct it

Video of what its going to be like 

A Plan - From A to Final

Show Our full Plan

Breaking down whos going to do what
How we are going to work today
How we are going to hit all the points 

Mood boards/ research/ Our direction we taking/ show it off

Selling him the idea.

Sell the idea - SHow the direction

How will i present it

Read the Assignemtn Milestone 1 for extras

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strict polys of everything

I want to lock Down the Rules of everything

All Poly Figures -

-10k cars

8-24 poly tubes


SHow what we've donne so far

AIM to DEFINE what we've done and what we going to do

 Create the DD

Understand the role of cilent
He isnt a designer
He is the producer
He doesnt know what he wants
He knows what he wants
You Make what he wants
Till he likes what youve made
You are a tool
We dont want you to flex your art skills the way you want
We want to bend your art skills the way we want


I need to do a Paint over few final buildings with FUll productions

milestone 1 FEEDBACK

--

Ground Half of it 

                                                                   Flatten some of it

No roofing for pit stop

slight city feel 

involve grassy stuff - trees small park maybe water

horizon of buildings

Create Ripomatic/////Cinematic Full Plan 

Lock in - Camera Angles////Shots

And what areas of the trrack will be MAIN and which WONT.

Bring as much Silverstone History and Feel of the track into it - Meaning - Famous corners - so on.
Tube = bigger than 16 smaller than 24


Week - 6 

Create a Cinematic - + Break Down + 

A Look and feel Cinematic -

Pick a platform

PSN/PS3/

Make something that looks very pretty and looks like it Could work.

 Final PP WIll be 10-15Mins Long
Q&A is up to 10 Mins

A chance to show case what assets youve made
 A Video Show Case 
Diferences between areas- Why they cool - Different experiences

Magic moments of a track - Logical Squence -- Oh yeah that looks good
Only Build the shots that I've planned.

18 hours a week

Ripomatic / anomatic / cinematic 


Camera Shot Plan - Each Shot - 1- 3/4 seconds long


1 - Starting line Spin Around Camera shot

2 - Another - Spin around - Revving

3 - Green Light - They all drive off

4 - Then race off with camera fixed at start line 

5 - Another camera follows them at their speed horizontally in line

6 - Another camera waits to recieve them at the first corner 

7 - Camera follows them - 1 takes over the other exiting the corner

8 - fast speed along a straight - zipping inbetween each other 

9 - SPeed race build up - quick shots

10 - Crash

11 - bridge shot - Advert Labeling everywhere.

12 - zoom off over the finish line



sound effects = revving - crowds cheering - crash - sound track - skidding - fast speeding - 

Follow - PGR4 Reference Videos



-- Bridge 
-- Inverted Corner Stands 
-- 50% Flat Road 
--  



FINAL -

This is what we made and did - meaning - Final Product - Cinematic - 

- Environment - This is how we did the Environment all of it - This is what went well - This is what went bad - this is How we would of improved it and what we would have Changed if we had more time. What we thought didnt Go well at all.

- Vehicals - This is how we created the cars - This is what went well - This is what went bad - this is How we would of improved it and what we would have Changed if we had more time.What we thought didnt Go well at all.

- Planning / Research / Production / Time Management - How We Did It - How we thought it went - What we thought didnt Go well at all. - How would we do it again if we had the time - What actions would we change.

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